Reproduced from the roulette forum- thanks to montysmillions.
Here’s a simple system that someone posted on the forum a while back. We like it- as it’s simple. But it is a memory based system. Remember the gambler’s fallacy! It doesn’t matter what number hit the spin before, it has no influence on the number that is about to hit on the following spin. If you are betting on a sequence of numbers (ie i bet there will be 4 reds in the next 6 spins), that’s different, but in roulette you generally bet on individual (mutually exclusive) events- that means 1 spin of the wheel to you and me.
If you use these kinds of system to put some methodology in your play…then fine. So here it is. Thanks once again to Montys Millions.
This particular system is called The 6 Number Rolls System.
Bet on the last 6 numbers that come up as individual number bets (so you are making 6 single number bets with a payout of 35:1). Bet 1 unit each, or 2 units or 3 units. you decide, but stay well within the table limits to give you room to progress your bets.
Make sure you make a note of the results as you go. Place your bets after the first 6 spins- you are betting that some of these will be repeaters. As progress, you move your bets along, so drop off the oldest number to hit, and add the newest number to drop in- always betting 6 numbers at a time. Hence the name: 6 Number Rolls.
If you don’t hit a number after 6 bets (flat betting), either pull out or progress your bets on a Martingale – so if you started betting 1 on 6 numbers (bet of 6), you would bet 2 on 6 numbers on your 7th to 12th bets (12).
One of the things that we like about this system, is that, although it uses a Martingale to progress your bets which is one of the more agressive negative progression systems (where you increase you bets to claw back your losses), your betting profile is actually pretty flat- it goes 6,6,6,6,6,6,12,12,12,12,12,12,12.
- 12 Number Rolls- sit out for 12 spins and bet 12 numbers looking for repeaters
- 24 Number Rolls- sit out ofr 24 spins as above.